/* About me */

nathan_lusk->about =

Hi! I'm Nathan, a systems and embedded programmer that loves close to metal, procedural code. What started with programming small projects like my calculator, bitmap, linked list, and binary search tree in C evolved into a deep interest in systems, firmware, and hardware. I build everything from microcontroller firmware to OS level tools, focusing on efficient, purpose driven code. My background in game development taught me optimization, real time constraints, and hardware considerations; Skills I now apply to embedded and systems work. When not programming in neovim, I'm exploring Linux systems, researching/learning new concepts, experimenting with new hardware devices/builds, or drafting ideas for my next games.